
First, the combo is in green and white and those two colors do not have all the card draw and the cantrips that blue and red provide. There are some differences that have to be noted though. What might seem like an innocuous card is actually very powerful in Pauper, where it combines with Presence of Gond to create a Splinter/Twin-like combo deck. Should the metagame shift more heavily towards control decks, then the card could see some play. Right now is not the right moment for it though, as evasion of some kind is preferable over a second 2/1 body. The card is also common and therefore it could see play in Pauper, specifically in White Weenie. In Standard it fights for the same spot of Grand Abolisher in Human decks, but the latter seems better as long as Mana Leak is played in the format. Another format defining card.Ī card that will definitely see play in Block constructed, where it will probably replace Elite Inquisitor in aggressive decks: having to kill a creature twice is far better than First Strike and some weird Protection ability. Even aggressive decks might play this, splashing black for the flashback, as not even a mass removal spell deals with all four of the spirits, and flying helps in getting damage through. It will definitely be a key card in every deck based on tokens but also a great card in Standard and Block for control decks, since four bodies out of a single card really helps in stabilizing the board, and then later acts as a resilient win condition when it is time to win the game. Wow, just wow! This card shows how hard WOTC is pushing for token based strategies in this set. The flashback is just an added bonus, it won't happen too often but when it does and they're out of answers it's just game over. It's mana cost is a bit high, but it represents a great way to get back from a Wrath of God effect. Less good in pauper, where this effect is already available with Raise the Alarm but it sees no play due to a lack of ways of abusing the effect.Īnother great token producer, it will definitely see play in block and could have a chance in Standard. This card will be format defining, any competitive deck in Standard and Block must be able to beat a quick start that includes at least two of the aforementioned cards. With anyone of those cards it generates four power and two bodies for merely two mana, leading to some very powerful starts. I highly doubt this card will see play, as better options exist in eternal formats and it's only possibility is the rise of some sort of combo deck in standard that is stopped by it, but that's unlikely.Ī sick card both in Block Constructed and Standard where it interacts really nicely with Champion of the Parish, Honor of the Pure, Intangible Virtue and Gavony Township.

Sadly, the downside of an extra white mana in the casting cost is greater than the added benefit, since this kind of card is usually used to stop combo decks, and those decks are usually very fast, therefore casting the card one turn later is a huge difference. I'm just not a fan of LSV-style horrible puns.Ī twist on Rule of Law, it combines the usual effect with the block Curse mechanic, and the result is an asymmetrical Rule of Law that only affects the opponent, but costs one more mana.

I will be happy to discuss with you in the comments, just don't be rude. The analysis of each card reflects my opinion, you might disagree with it and I might be wrong.Before we start I want to point out two things:
#Wow ascension flametongue series
Note: This article was originally published as a series of posts on Hello, welcome to my constructed review of Dark Ascension! In the following and in the next articles I will analyze the cards from the newest set explaining possible applications in various constructed formats.
